Retro Grand RPG: How Daggerfall Shaped the Genre

In the annals of role-playing game history, few titles loom as large as The Elder Scrolls II: Daggerfall. Released in 1996 by Bethesda Softworks, Daggerfall arrived at a pivotal moment in gaming history. The mid-90s saw the rise of 3D graphics and expanding storage capabilities, allowing developers to create more immersive and expansive worlds than ever before.

Daggerfall took full advantage of these technological advancements, pushing the boundaries of what was possible in an RPG. It introduced players to a world of unprecedented scale, deep character customization, and a level of freedom that was revolutionary for its time. From its massive, procedurally generated world to its complex character creation system, Daggerfall set new standards that would influence RPGs for decades to come.

The World of Daggerfall

One of Daggerfall’s most striking features was its sheer size. The game world spanned an incredible 161,600 square kilometers, dwarfing not only its contemporaries but many modern open-world games as well. This vast expanse included over 15,000 towns, cities, and dungeons for players to explore.

To create such an enormous world, Bethesda employed procedural generation techniques. This allowed them to create a diverse landscape filled with unique locations, without the need to hand-craft every single area. While this approach led to some repetition, it also enabled a level of exploration and discovery that was unmatched at the time.

Compared to other RPGs of the era, such as Baldur’s Gate or Diablo, Daggerfall’s world was in a league of its own. While these games offered rich, detailed environments, they were ultimately limited in scope. Daggerfall, on the other hand, presented players with an entire country to explore, setting a new standard for what was possible in an open-world RPG.

Character Creation and Customization

Daggerfall’s character creation system was extraordinarily detailed for its time. Players could choose from a variety of races, each with their own strengths and weaknesses, and customize their appearance with a range of options. But the real depth came in the game’s approach to classes and skills.

Unlike many RPGs that restricted players to predefined classes, Daggerfall allowed players to create their own custom classes. This system let players choose primary skills, major skills, and minor skills, along with advantages and disadvantages. This level of customization allowed for an incredible range of character types, from traditional warriors and mages to more unconventional builds.

The impact of this system on gameplay was profound. Your choice of skills directly affected how you interacted with the world and approached challenges. This deep connection between character creation and gameplay would go on to influence many future RPGs, including later entries in The Elder Scrolls series and games like Fallout 3 and New Vegas.

Quest System and Storytelling

Daggerfall’s approach to quests and storytelling was ambitious and multifaceted. The game featured a main quest that weaved a complex tale of political intrigue and ancient mysteries. However, it was the game’s approach to side quests that truly set it apart.

Using procedural generation, Daggerfall could create an endless stream of side quests for players to tackle. These ranged from simple fetch quests to more complex narratives involving multiple NPCs and locations. While this system had its limitations – quests could sometimes feel repetitive or disjointed – it provided players with an endless well of content to explore.

This approach had a significant impact on player choice and replayability. No two playthroughs of Daggerfall were quite the same, as players could engage with different quests, factions, and storylines each time. This level of player-driven storytelling was revolutionary for its time and would go on to influence many future open-world RPGs.

Gameplay Mechanics

Daggerfall’s gameplay mechanics were a mix of traditional RPG elements and innovative new ideas. The game featured a skill-based progression system, where skills improved through use rather than solely through gaining experience points. This encouraged players to engage with a wide range of activities and allowed for organic character development.

Combat in Daggerfall was real-time and presented in a first-person perspective, a departure from the turn-based or isometric combat common in many RPGs of the time. While somewhat clunky by modern standards, this approach to combat added a level of immediacy and tension to encounters.

The game’s magic system was particularly noteworthy. Players could create custom spells by combining different effects, allowing for an incredible range of magical abilities. This level of customization in spell creation was rarely seen in RPGs of the time and added another layer of depth to character building and gameplay.

Immersion and Role-playing Elements

Daggerfall went to great lengths to create an immersive world for players to inhabit. One of the most notable features was its day/night cycle, which affected gameplay in various ways. Shops would close at night, certain quests could only be completed at specific times, and some creatures only appeared in darkness.

NPCs in Daggerfall had their own schedules and routines, adding life to the game’s towns and cities. While limited by the technology of the time, this attempt at creating a living world was groundbreaking and would become a staple of future open-world RPGs.

The game also featured a complex faction system, with various guilds and organizations for players to join and advance within. Your reputation with these factions could affect how NPCs treated you and what quests were available, adding another layer of depth to the role-playing experience.

Technical Achievements and Limitations

For its time, Daggerfall was a technical marvel. Its 3D graphics, while primitive by today’s standards, were impressive for the DOS era. The game pushed the boundaries of what was possible on the hardware of the mid-90s, creating a fully 3D world that players could freely explore.

However, this ambition came at a cost. Daggerfall was notorious for its bugs and glitches, which could range from minor graphical issues to game-breaking problems. While patches were released, the game’s complexity meant that many issues remained.

Despite these problems, Daggerfall developed a dedicated modding community. Fans created unofficial patches, graphical upgrades, and new content, extending the life of the game far beyond its initial release. This community involvement would become a hallmark of future Bethesda RPGs.

Legacy and Influence

Daggerfall’s influence on The Elder Scrolls series is clear. Many of the features introduced or refined in Daggerfall, such as the skill-based progression system and the focus on player freedom, would become core elements of the franchise. Later games like Morrowind, Oblivion, and Skyrim built upon the foundation laid by Daggerfall, even as they streamlined some of its more complex systems.

Beyond The Elder Scrolls, Daggerfall’s influence can be seen in many modern open-world RPGs. Games like the Fallout series (particularly the Bethesda-developed entries), the Gothic series, and even more recent titles like Kingdom Come: Deliverance, all show traces of Daggerfall’s DNA in their approach to world-building, quest design, and player freedom.

Legacy of Daggerfall

The Elder Scrolls II: Daggerfall was a game far ahead of its time. Its vast, procedurally generated world, deep character customization, and emphasis on player choice set new standards for what was possible in an RPG. While not without its flaws, Daggerfall’s ambition and innovation earned it a special place in gaming history.

The legacy of Daggerfall can be seen in countless RPGs that followed, from its direct sequels to games inspired by its groundbreaking features. Its emphasis on player freedom and immersive world-building helped shape the direction of the genre for years to come.

Even today, over 25 years after its release, Daggerfall’s appeal endures. Its blend of deep systems, player-driven storytelling, and vast open world continues to resonate with players seeking immersive, ambitious RPG experiences. As we look to the future of gaming, Daggerfall stands as a reminder of the power of innovation and the enduring appeal of worlds that invite endless exploration.

Retrospective

Today, players can still experience Daggerfall through DOSBox emulation or the Unity port, which modernizes the game while maintaining its core experience. While its graphics and certain gameplay elements may feel dated, the depth of its systems and the scale of its world can still impress.

Daggerfall holds up surprisingly well in many respects. Its character creation system, spell crafting, and the sheer size of its world remain impressive even by modern standards. However, its user interface and certain gameplay elements can feel clunky to players accustomed to more streamlined modern games.

Modern RPGs could learn much from Daggerfall’s approach to player freedom and systemic depth. While many contemporary games offer vast open worlds, few match Daggerfall’s commitment to player agency in character creation and storytelling. As RPGs continue to evolve, Daggerfall remains a touchstone for developers and players alike, a reminder of the genre’s potential for depth, complexity, and player-driven experiences.